School Rush
Don't be late to school!
Run as fast as you can in this Temple Run and Subway Surfers inspired game. The main mechanic is moving to avoid being hit by traffic and pedestrians.
Only been tested with Generic controllers and with the keyboard.
Game is best viewed in Full Screen Mode.
Controls:
Keyboard:
Use the mouse to click on buttons
ASDW and arrow keys to move
Gamepad:
Press button 1 or A to start the game
Use the left joystick to move the main character on his rushed journey to school
Description:
You just woke up and realized you’re late for school, again! This time you have to get to class on time or fail miserably. Play as a School Boy as he rushes from home to class while avoiding cars and the everyday pedestrian from his home to the subway and all the way to class. Don’t be late, you only have one chance!
Do you have what it takes to make it to school on time?
School Rush is a procedural running game that is supposed to simulate running to school because you are late. This game was created in a 3D space with 3D models and 2D sprites. The 3D models were created in Maya and the sprites were hand drawn in photoshop. In order to complete the game the player has to get to school before each of the timers run out in each scene. There are three levels (so far) including running from home to the subway, a subway scene, and a running to school scene. The home and school scenes are very similar in the sense that the player has to avoid the people walking on the sidewalk and the cars on the road. If the player is hit by a car or a person their time to get to their destination is decreased, 20 seconds for a car and 5 seconds for a person. However, in the subway scene the player ultimately has to push through the countless number of people to reach the end mainly because that is what usually happens in the subway at some point. If the player runs out of time or gets hit by too many obstacles they lose the game because there is no point going to school if the outcome is to be extremely late.
Future Plans:
Allow the player to move more - more paths for the player to go (somewhat like a maze)
Make more obstacles for the player to avoid or collect an item as they run from door to door
Change the 2D people to 3D models to make the game entirely 3D
Make more levels
Add in the boosts - skateboard and bike for the player to go faster
Credits
Game design and programing by Ian Henderson.
Additional programming assistance by John Bruneau.
Sound from freesound.org users limetoe, Flick3r, furbyguy, JPMusic82, and thenudo.
3D models and sprite assets by Ian Henderson.
Download
Development log
- NullReferenceException Exhibition - BabycastlesDec 13, 2018
- Playtesting at PlaytechDec 13, 2018
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